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2024-07-03 7:32 am
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Alex Galuzin
Preproduction Blueprint: How to Plan Game Environments and Level Designs
by
Alex Galuzin
Paperback, 2016
Tags
visual development
,
level design
,
theme
,
story environments
,
locations
,
ideation
,
game play
,
storytelling
,
photo reference
,
video reference
,
gameplay
—
3 more
,
lighting
,
color theory
,
production pipeline
Collection
Your library
Barcode
2731
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
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